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Enigmo 2 Review

E2 Splash screen

Enigmo 2 would be really boring if it was just more levels to the original Enigmo, as this could be done via an In-App purchase thanks to iPhone OS 3. The new bells and whistles it brings to the table is 3D and new gestures. For the most part, it works quite well.

Now on to controls. Enigmo 2 would have no way utilizing 3D without multitouch. Two fingers are used to pan around the 3D landscape. To add to the usability Pangea added two controls. One being snap to grid, which works excactly how it sounds. The second is one I’m not sure of the name, but you tap an object and depending what axis (x- y- and z-axes) you’re looking at at the time of deploying a puzzle piece, it will line up to the object you tapped earlier. For me, this feature worked at times, and at other times it didn’t.

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My biggest complaint about Enigmo 2, one I have not gotten over since the beginning of testing this game, is when I am trying to pan around with one finger, at times, I accidentally move puzzle pieces out of their place, and at time ruining the level for me. Unlike, for example, Rolando and its successor, the sensitivity of the controls are enough. That is a small issue that you learn to adapt to. This particular problem, is not. This has dropped my rating of this game by a full point.

As for the levels, instead of being is a sewer or some type of plumbing system, it is in outer space, complete with planets moving around and revolving on their axis. The app warns that this will drop performance, but in my tests everything was the same. Thismight have to do with the fact I have a 3G S, but nonetheless, it is great.

To some up my review, The Loop Blog give Enigmo 2 an 8.75 out of 10. As I said before, if Pangea found a better way to pan without changing the puzzle pieces, I would have given this app a 9.75. That just goes to show how important usability is (at least to me). Enigmo 2 is available in iTunes (link: http://bit.ly/vhobF ) for $3.99. I am Zalman with The Loop Blog, and I’m out.

Enigmo 2 Released

Enigmo for iPhone OS finally has a sequel. Keep in mind, Enigmo 1 has had over 3 million downloads. Enigmo 2 from Pangea Software is the sequel to the ever-popular Enigmo. If you don’t remeber, Enigmo is a puzzle game where you have to match up puzzle pieces and get oil, water, and fire in to their respective jugs to finish levels.

What Pangea is bringing new to the table in this version is 3D gameplay. Now, this is real 3D gameplay, not 2.5D gameplay found in Rolando 2 reviewed here a while back. To finish many of the levels, you cannot stay in 2D mode.

Keep in mind, this is just a news story. A full-blown review by Zalman will come out within the week. Below is the official video from Pangea.

MacBook Pro 2.66 GHz WWDC 2009 Review (Video)

Video review of the WWDC ‘09 MacBook Pro 2.66 GHz. I am YouTube username ziggibyte.

Rolando 2: Quest for the Golden Orchid Review

Hey guys. Zalman here. I guess I’m unofficially in charge of ng reviews. Anyway, this is a review of Rolando 2, the widely anticipated sequel to the extremely popular Rolando.

First, the gameplay. Rather than typical 2D like in the original Rolando. Don’t get me wrong, it was great, but Rolando 2 had a 3D-like environment. It was affected by accelorametor, the same way you control the Rolandos. It added a nice touch to the game. It was easy to control for the most part. I just wish there would have been an option for sensitivity for the controls. That is a minor roadblock that has a fast learning curve.
Next the plot. The sages of Rolandoland have an ancient curse or something. The royalty then sends Sir Edward, a famous explorer, to retrieve the Golden Orchid (never would have guessed that). Overall it was a good plot and makes you want to keep playing to find out what happens at the end.
Finally, we have the navigation. As I stated before, I wish the controls for moving the Rolandos were a little for sensitive. Nonetheless, the general navigation for controling everithing is fluid.

All in all, ng:) delivered again and did not dissapoint. With Star Defense, my expectations were very high for R2QGO. ngmoco:) raised the bar again. The Loop Blog gives Rolando 2 a solid 9.75 because it’s 3D-esque environment, great gameplays and a spectacular plot to go along with it.

Star Defense by ngmoco:) Reveiw

photo_3As you probably know, ng:) and Star Defense were showcased at the WWDC Keynote as part of the iPhone OS 3.0 demonstrations. Stephanie from ngmoco :) showed the audience the new in-app purchase API’s available in the soon-to-be-available 3.0 software update.

Star Defense falls under the genre of Tower Defense. Tower defense games are usually 2-D in the sense of the playing field. Star Defense’s playing field, however, takes place on 3-D planets. The interface is intuitive and it uses iPhone OS’s standard multi-touch.

First, the icon. Although this is not part of the app, ng:) did an absolutely incredible job with it. It is basically an eagle and a star combined. The texture is rugged, and there is a bezel on it matching the color of the eagle.  The color choice and texture is very good, and it makes me want to buy the app without even reading the description to make my home screen look better.

Let’s get into the interface. You launch it and are greeted with the familiar ngmoco:) splash screen. You then see a standard loading bar and the Star Defense Main Menu.photo_2 The options in the menu are Galaxy Map, Challenge Log, Commendations, and Options. Galaxy Map is the choice of planets, but more on that later. Challenge Log shows tweets by the game for accomplishments in Challenge Mode, but, again, more on that later. Commendations are accomplishments such as defeating all waves on all planets on all difficulties, etc., etc. Options are the settings and comprises of Sound FX on/off, music on/off, reseting the game, credits, and Facebook Connect and Twitter.

If you go to Galaxy map you are greeted by planets in the shape of the Big Dipper constellation. Here you choose the setting of gameplay. You see one unlocked planet and six other ‘locks’ indicating a locked planet. If you tap on that first planet, it gives you the options of difficulty. You tap on one of those, and you tap proceed to go onto gameplay. On the right you have the five turrets. You can choose Start Wave to start the first wave. To move around the planet you just drag your finger around. To zoom in, you pinch two fingers. To pinch out, you double-tap. Overall, the interface is intuitive and it is familiar to iPhone users.

photoFinally, we move on to gameplay. You drag your turrets out, and you press Start First Wave. Out of the enemy’s, or S’rath’s, ship come creatures trying to attack your planet. Your turrets immediately start shoothing, and the S’raths basically explode. As the waves go on, the creatures get harder to beat, and you really have to think about where you put your turrets. As you kill S’raths, you get money to get more expensive turrets. You can upgrade them and such, but my one gripe about it is that you can’t move your turrets around. You have to sell them for a lower price than you got them, re-purchase them, and then put them where you wanted to move them. Overall the gameplay is very good, and that little kink won’t ruin your day.

In conclusion, ngmoco:) did an incredible job with Star Defense. The interface is intuitive, the gameplay is good, and it is a fun game. The replay value is medium-high due to the fact that the differences between planets not much except for the look. You can get Star Defense in the App Store here http://bit.ly/mwvup for $5.99. The Loop Blog gives star Defense a 8.75/10.