Archive for September, 2009

How to enable MMS on 3.1 (AT&T)

Are you really anxious to get MMS working? Can’t wait ’till the 25th? Well I discovered an extremely easy way to enable it.  You must have an iPhone 3G or 3GS running 3.0 or later and a Mac.

1. Quit iTunes

2. Install ipccEnabler on your Mac (http://abciphoneapps.com/ipccEnabler.zip)

3. Open iTunes

4. Click on your phone and hold “option” while clicking “Check for Update”

5. Choose ATT_US.ipcc (http://appstoremod.com/blog1/wp-content/uploads/2009/09/ATT_US.ipcc)

6. Once done installing, unplug your iPhone and restart it

7. In Settings> General> Network there should be a “Cellular Data Network” page

8. Install “benmat.mobileconfig” on your iPhone (http://files.me.com/grantjonah/zy6w0h)

From there it should work .  Good luck

(via my Tumblr)

Enigmo 2 Review

E2 Splash screen

Enigmo 2 would be really boring if it was just more levels to the original Enigmo, as this could be done via an In-App purchase thanks to iPhone OS 3. The new bells and whistles it brings to the table is 3D and new gestures. For the most part, it works quite well.

Now on to controls. Enigmo 2 would have no way utilizing 3D without multitouch. Two fingers are used to pan around the 3D landscape. To add to the usability Pangea added two controls. One being snap to grid, which works excactly how it sounds. The second is one I’m not sure of the name, but you tap an object and depending what axis (x- y- and z-axes) you’re looking at at the time of deploying a puzzle piece, it will line up to the object you tapped earlier. For me, this feature worked at times, and at other times it didn’t.

img_01501

My biggest complaint about Enigmo 2, one I have not gotten over since the beginning of testing this game, is when I am trying to pan around with one finger, at times, I accidentally move puzzle pieces out of their place, and at time ruining the level for me. Unlike, for example, Rolando and its successor, the sensitivity of the controls are enough. That is a small issue that you learn to adapt to. This particular problem, is not. This has dropped my rating of this game by a full point.

As for the levels, instead of being is a sewer or some type of plumbing system, it is in outer space, complete with planets moving around and revolving on their axis. The app warns that this will drop performance, but in my tests everything was the same. Thismight have to do with the fact I have a 3G S, but nonetheless, it is great.

To some up my review, The Loop Blog give Enigmo 2 an 8.75 out of 10. As I said before, if Pangea found a better way to pan without changing the puzzle pieces, I would have given this app a 9.75. That just goes to show how important usability is (at least to me). Enigmo 2 is available in iTunes (link: http://bit.ly/vhobF ) for $3.99. I am Zalman with The Loop Blog, and I’m out.

Enigmo 2 Released

Enigmo for iPhone OS finally has a sequel. Keep in mind, Enigmo 1 has had over 3 million downloads. Enigmo 2 from Pangea Software is the sequel to the ever-popular Enigmo. If you don’t remeber, Enigmo is a puzzle game where you have to match up puzzle pieces and get oil, water, and fire in to their respective jugs to finish levels.

What Pangea is bringing new to the table in this version is 3D gameplay. Now, this is real 3D gameplay, not 2.5D gameplay found in Rolando 2 reviewed here a while back. To finish many of the levels, you cannot stay in 2D mode.

Keep in mind, this is just a news story. A full-blown review by Zalman will come out within the week. Below is the official video from Pangea.